As algorithmic systems increasingly dictate the rhythms of our reality, artist and data scientist Angie Waller delves into the broader human realities of tech and make visible the unseen forces of digital capitalism and authoritarian automation.
I Didn’t Go to Art School: Seth Bogart on Queer Punx, Music, and Art
As he gears up to embark on a North American tour with Hunx and His Punx, multidisciplinary artist and musician Seth Bogart sat down to chat about queercore, working with John Waters, and why he is glad he didn’t go to art school.
Current series
Exploring artists whose work considers audio and the built environment, this series delves into the ways artists have reexamined the acoustic contours of the sites we inhabit.
An exploration into how artists and designers interpret digital systems that influence how we read, write, and make meaning.
Pairing designers with thinkers and activists, this series of articles guest edited by David Gissen forms new collaborations that rework what everyday design could be if freed from concepts of a “normal body.”
Over the past decade, the term “content” has proliferated throughout the public lexicon. But what exactly is content? Media theorists, meme historians, artists, and others explore what content is and who controls he containers.
From radical pioneers of new aesthetics to socially critical collaboratives, as well as those innovators who have been left out of design histories, this series celebrates subversive and rebellious design that
Inviting various voices from both inside and outside of traditional design practices, You Can Judge a Book by Its Cover offers new perspectives on too-often overlooked aspects of book covers.
How can the inner workings of technology be made more visible? Graphic designer and master paper engineer Kelli Anderson explores using pop-up books to reveal what is often hidden.
How can artificial intelligence's decision-making process be more visible to humans? Founder of the Digital Witness Lab at Princeton University, Surya Mattu, discusses their art practice that explores how AI can be made more transparent, evaluated for bias, and the ways your devices are tracking you at home.
I Didn’t Go to Art School: Seth Bogart on Queer Punx, Music, and Art
As he gears up to embark on a North American tour with Hunx and His Punx, multidisciplinary artist and musician Seth Bogart sat down to chat about queercore, working with John Waters, and why he is glad he didn’t go to art school.
As algorithmic systems increasingly dictate the rhythms of our reality, artist and data scientist Angie Waller delves into the broader human realities of tech and make visible the unseen forces of digital capitalism and authoritarian automation.
Marking the 45-year anniversary of Pauline Oliveros's Cheap Commissions, historic video footage explores Oliveros creating original works for anyone who approached her in Downtown Minneapolis.
For nearly 40 years, the Design Studio at the Walker has produced original posters for the annual Insights Design Lecture Series. Gathered here is a small selection of these posters that trace the evolution of graphic design at the Walker and throughout the globe.
Reframing Sophie Calle: An Interview with Julia Born
Swiss graphic designer Julia Born sits down to discuss how she employed an intricate typographic and graphic system int he exhibition catalog Sophie Calle: Overshare.
The Haunting Call of Concrete: The Warrington-Runcorn New Town Development Plan
How does utopian architecture of the past haunt today? Looking backward and forward Gordon Chapman-Fox explores the hauntology of UK New Towns movement through music.
Celebrating the opening of Idea House 3, the series <em>Houses of Ideas</em> looks back at the Walker’s Idea House projects and dives headfirst into in-depth interviews with some of today’s Midwest-based designers.
Flat Files: Work by the Walker design studio
A number of exhibition catalogue texts as well as supplemental lectures and projects, exploring the ways in which designers create, critique, and question possible futures, big and small.
A collection of fictional letters, memos and visual artifacts created by a group of futurists, speculative designers, authors and artists.
A series featuring contemporary designers commenting on how countercultural artists and designers of the 1960s and ’70s have have influenced their work and thinking today.
UNLICENSED investigates contemporary culture’s obsession with bootlegging by turning to designers and artists who exploit this phenomenon in their practices.
An editorial supplement to the conference Superscript: Arts Journalism and Criticism in a Digital Age, featuring commissioned essays by Kimberly Drew, Alexandra Lange, An Xiao Mina, and others.
UNCOVERED focuses on the relationship between music and design.
We check in with some of our favorite publication designers, including Eric Wrenn, Paul Chan, Sandra Kassenaar, and Adam Michaels.
Experimental Jetset, Lucky Dragons, Tomás Saraceno, and others share how 1960s artists featured in the exhibition <i>Hippie Modernism</i> have influenced their work and thinking today.
A deep dive in to the the archives of the Gradient, a design focused publishing strand from the 2010’s.